I like this little experience. It doesn't drag on for too long, I would say, that it's just the right length, considering the players may have to restart 1-2 times (which is fine). I liked the challenges and thetutorial that was broken into small bits, so it doesn't annoy the player. I guess it fits the theme, because can't really stop, if you want to get to school on time, though the timing could be a little bit narrower, because with all these easy to get coins, if you don't die, the time doesn't concern you too much. One bit of feedback I would give is that I first didn't see the timer so maybe that could have been even bigger, and instead of the upright corner, it could be at the middle verticcallyon the top of the screen. Overall great game!
Thanks for the feedback! I tried to make this game not to hard or easy for people to play, but I guess I leaned more towards the easy route. Thanks for playing still, and I will look back at this when making my next game!
You're welcome. The platforming was sTill challenging, it's just that I weren't too concerned about the timer when playing. I still loved playing your game
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Movement feels great.
I like this little experience. It doesn't drag on for too long, I would say, that it's just the right length, considering the players may have to restart 1-2 times (which is fine). I liked the challenges and thetutorial that was broken into small bits, so it doesn't annoy the player. I guess it fits the theme, because can't really stop, if you want to get to school on time, though the timing could be a little bit narrower, because with all these easy to get coins, if you don't die, the time doesn't concern you too much. One bit of feedback I would give is that I first didn't see the timer so maybe that could have been even bigger, and instead of the upright corner, it could be at the middle verticcallyon the top of the screen. Overall great game!
Thanks for the feedback! I tried to make this game not to hard or easy for people to play, but I guess I leaned more towards the easy route. Thanks for playing still, and I will look back at this when making my next game!
You're welcome. The platforming was sTill challenging, it's just that I weren't too concerned about the timer when playing. I still loved playing your game
Good, I like it 👍
At the end, maybe show the player how many coins he collected / did not collect so it acutally matters to collect them.
Also, I suggest tightening the time limit as the time never came to be a problem for me.
Thanks for playing! I agree with you, I got lazy with the win screen because I was running out of time for the game jam, thanks for the feedback!